This week we had more recap of how we can fly the planes using path constraints and dummy. All stuff I already know how to do from last semester.
Then we were left to get on with our assignment.
Wednesday, 31 October 2012
Wednesday, 24 October 2012
Tuesday, 23 October 2012
scene 1 & Week 4
SCENE 1
So after pondering and realising that the colours (black
and white) were meant to be in blocks, and seeing how another student did in
their presentation on week 4.
So I turned this:

Into this:
Did the displacement technique again and it worked:
The strength is up to 15.
Week 4
We first had the presentation and I realised how behind
we are compared to other groups.
Then we sat through the particle systems tutorial, where
the lecturer went through the basics.
Other examples:
With the lecturer’s help I managed to produce the picture
above.
Then we had a brief group meeting where we just talked
about the work we’ve got to do. Everyone
was present.
Then I went back to playing about with the particle
systems and trying to figure out what each option does:
NOTE: It’s only a 30 frame burst, which means if you play
it shoots particles for 30 frames.
Modifier tab and then scroll down to ‘saved presets’ and select
hose then click on ‘load/save preset’.
Then scroll up and open particle system.
Emit start: means where do you want the particle start
emitting and as you can tell from the picture below I’ve set it at -10
Emit stop: means where you want the particle to
stop. NOTE: these are all frames (so
need to find out how long the fire is going to last for and plan accordingly).
Display until: is for how long you want your particles to
display for, so even though in the picture below the i stopped emitting at
50fps it will still display for another 20 frames.
Life: how long the particles are going to live for, i.e.
a smaller flame/smoke is going to need a smaller number
Variation: (ask tutor)
Then there is the particle size:
The above picture’s settings are at:
If I decrease the size to 10 it would render out like:
This is useful as I can create one type of flame,
duplicate and change the settings to whatever suits a particular scene.
Variation: not noticing anything different when changing
the settings. (ask tutor)
Grow for: how many frames the particle grows for
Fade for: how many frames the particles fades
Particle types:
If I have already modelled something and i want the
particle system to emit that, then i would check instanced geometry and click
on pick object, and check on mesh.
Saturday, 13 October 2012
map, scene 1, displacement
Bfore I could model the map I had to plan it. I am following this tutorial on youtube: http://www.youtube.com/watch?v=K9YxcVKizcg. I know that you need two types of map, one with the textures and one in black and white. So with this in mind, I decided to go on Google maps and get a picture from that. I then opened it in photoshop and painted it in black and white (the land in white and sea in black) like so:
Now I hope that this 'displacement technique' is going to work as I spent hours on the above picture. Unfortunately it didn't quite work:
I thought about turning the map black and white on Photoshop, and then take care of the displacement:
Unfortunately that didn't work either as is evident by the picture below:
Wednesday, 10 October 2012
week 3
This week we were told that in week 4 we had to make a group presentation laying our intentions. Then we were given a list of advance skills for the 10%. They included:
1) Successfully light a scene using a realistic daylight system
2) Use Unwrap UVW mapping to accurately apply materials to a complex model
3) Use reference planes to accurately model a complex object
4) Use particle systems to make realistic smoke and fire effects
5) Create a rigging system to animate a complex object
This week the lecturer went through how to use Unwrap UVW mapping to accurately apply materials to a complex model.
Screen prints to follow
Then I tried to carry out last week's group task that was given to me which was modelling the island. As it turns out I had the right technique but just didn't have time to trace the the island on Photoshop, as it requires it to be blocks of contrasting colors e.g. black and white (the idea is that whites will go up and blacks stay low). So the land will be in white and sea will be in black.
Then we had the group meeting. Everyone was present. We first talked about how we're getting on with our specific task from the previous week and then talked about the presentation that we have to do next week. We decided that it was going to be a factual/documentary video.
Then we discussed what other task we should hand out. I got scene 1, 2 and 4 to animate.
1) Successfully light a scene using a realistic daylight system
2) Use Unwrap UVW mapping to accurately apply materials to a complex model
3) Use reference planes to accurately model a complex object
4) Use particle systems to make realistic smoke and fire effects
5) Create a rigging system to animate a complex object
This week the lecturer went through how to use Unwrap UVW mapping to accurately apply materials to a complex model.
Screen prints to follow
Then I tried to carry out last week's group task that was given to me which was modelling the island. As it turns out I had the right technique but just didn't have time to trace the the island on Photoshop, as it requires it to be blocks of contrasting colors e.g. black and white (the idea is that whites will go up and blacks stay low). So the land will be in white and sea will be in black.
Then we had the group meeting. Everyone was present. We first talked about how we're getting on with our specific task from the previous week and then talked about the presentation that we have to do next week. We decided that it was going to be a factual/documentary video.
Then we discussed what other task we should hand out. I got scene 1, 2 and 4 to animate.
Thursday, 4 October 2012
displacement
In order to model the Ford Island and surrounding areas I have determined that the best way to go about it is use the displacement technique. The two tutorial videos below should help me.
http://www.youtube.com/watch?v=VNvhSiGf-nM
http://www.youtube.com/watch?v=K9YxcVKizcg
http://www.youtube.com/watch?v=VNvhSiGf-nM
http://www.youtube.com/watch?v=K9YxcVKizcg
moodboard ford island
Since I was given the task of completing the island and sea, i thought it would be prudent to do a mood board:
Wednesday, 3 October 2012
week 2
First we had a recap lesson for about 10 minutes. The lecturer recapped some things we learned last semester. It was all about how to control polygons and extruding etc.
We were then told to build a building using extrude and inset. After struggling with it, I realized I needed to brush up on this module.
Polygons smoothing groups:
The aim is to reduce the polygons without any noticeable change to the quality.
For the group work we put all of our ideas together and came up with an improved storyboard. After that, we came up with an asset list of the things that we have to model. I was given the task of looking at scene one, which are the land and sea shots, which I hope to complete by next week.
We were then told to build a building using extrude and inset. After struggling with it, I realized I needed to brush up on this module.
Polygons smoothing groups:
The aim is to reduce the polygons without any noticeable change to the quality.
For the group work we put all of our ideas together and came up with an improved storyboard. After that, we came up with an asset list of the things that we have to model. I was given the task of looking at scene one, which are the land and sea shots, which I hope to complete by next week.
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