Tuesday, 23 October 2012

scene 1 & Week 4



SCENE 1
So after pondering and realising that the colours (black and white) were meant to be in blocks, and seeing how another student did in their presentation on week 4.

So I turned this:

 Into this:­


Did the displacement technique again and it worked:



The strength is up to 15.

Week 4

We first had the presentation and I realised how behind we are compared to other groups.

Then we sat through the particle systems tutorial, where the lecturer went through the basics.

Other examples:



With the lecturer’s help I managed to produce the picture above.

Then we had a brief group meeting where we just talked about the work we’ve got to do.  Everyone was present.

Then I went back to playing about with the particle systems and trying to figure out what each option does:



NOTE: It’s only a 30 frame burst, which means if you play it shoots particles for 30 frames.



Modifier tab and then scroll down to ‘saved presets’ and select hose  then click on ‘load/save preset’.

Then scroll up and open particle system.


Emit start: means where do you want the particle start emitting and as you can tell from the picture below I’ve set it at -10
Emit stop: means where you want the particle to stop.  NOTE: these are all frames (so need to find out how long the fire is going to last for and plan accordingly).
Display until: is for how long you want your particles to display for, so even though in the picture below the i stopped emitting at 50fps it will still display for another 20 frames.
Life: how long the particles are going to live for, i.e. a smaller flame/smoke is going to need a smaller number
Variation: (ask tutor)



Then there is the particle size:

The above picture’s settings are at:

If I decrease the size to 10 it would render out like:

This is useful as I can create one type of flame, duplicate and change the settings to whatever suits a particular scene. 

Variation: not noticing anything different when changing the settings.  (ask tutor)
Grow for: how many frames the particle grows for
Fade for: how many frames the particles fades

Particle types:
If I have already modelled something and i want the particle system to emit that, then i would check instanced geometry and click on pick object, and check on mesh.  

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