Wednesday, 21 November 2012

scene 1 (take two) - Harbour blog


I first started with a plane that had 100 segments. 


I then contemplated where in ford island i can place this harbour, at the corner or at the side, then i realised that the perfect place will be where all the action can take place which is:
So i went back and made a longer plane with 200 segments each side.


I then converted it to editable poly, and chose the vertex, I also checked on soft selection.  I then moved the z index up at the edges and added another plane to be the water.  I then added the port using boxes.  Unfortunately I pulled an area down too much and it looks like a hole and I’ve tried for half an hour to fix that problem.  This is because my laptop can’t handle that amount of polygons and is lagging  so without noticing I must have dragged it down too much. The result:






After several adjustments using the number system I am happy with the outcome.
Next thing i did was to add some water texture.  Luckily I already had one saved from the previous tutorial:  


Then I added the ships in the position according to:



With a few more modification to the land i was able to come up with:

I was tempted to be happy with the above picture, but when I zoomed in on Google maps it gave me an idea.  My plan now is to add as many features as possible on the island, such as trees and houses.  



As the picture above suggests, i need to model trees, so I started off with a cylinder (the branches), turned it to editable poly, and then i  selected the bottom, like so:


Extrude>selecting polygons> selecting the top of the branch>selecting rotate>rotating it a little>select and move> moved it.  The result:


I did this a few times.

Then i collapsed the end point like so:



Then i duplicated the end part and moved it around like so:


Then i copied the whole thing and rotated it like so:


i did this a few times in order to make it look like a tree’s branch.

After several attempts of draw the leaves i finally managed to get it right:



 I then extrude and then I raised the amount to 3:

I then made it smaller, made several copies and placed them on the branches.
My final production:


Now all I have to do is group all of the leaves and objects together, merge this file into the other file and make copies (some will be smaller in order to give it a realistic feel):


I plan on having some houses that and roads etc on it too soon as I get all the objects from group mates at the moment I’ve got all except one.

sources

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