Friday, 14 December 2012

evaluation

I think this module was more about the modelling than animation.  I've learnt some new things such as exploding and I think I've gotten  better at modelling polygons as is evident by the island.  We worked on particle systems where I made a smoke.  I worked on Photoshop for in order to create the island.  We learnt how to create textures and colours using UVW mapping.  reactor tools was another thing we learnt where we made object collide.  Daylight system was used to create realistic lighting

Good points:
The good point were that we made a pretty good start, but we could not maintain it.

Bad points:
The bad points about the project were the lack of communication between the group members, apart from Facebook.  This was a real problem at times as I/We needed to work on things where I/We needed help.  i think he fact that we were only meeting once a week hindered us, I think the meetings should have been more than once a week.  The other bad thing is that there was no direction  in the group, as for nearly 2 weeks I had no idea what was going on.  This led to me modelling several islands and only one of them was used.

Thursday, 13 December 2012

animation - ships and planes

All I had to do is move the ship across from Japan to about 300miles north of Pearl Harbour  and make it look like the planes have taken off from the ship so i made the planes really small and placed them where the ship was going to stop.  i first tried to animate the planes without grouping it and it didnt work.




http://www.youtube.com/watch?v=nRyFJ9kK1ko

whole island - again and again

The fact that I couldn't find the island file presented me with both a problem as it was in the last week and an opportunity to get it right especially getting the flat area for the runway, as is shown in the picture below. 

However, it went all wrong as I was only  viewing it from one angle - top view, so it didn't look particularly good.

So I started  again and this time I used a different technique.  I used the line tool to sketch out the islands and then extruded.  then I placed all the ships, trees and barrel in.


I was told to add some materials but I wasn't feeling well,  also the fact  that i wasn't feeling   well  made me miss the presentation that we  were supposed to give in week 12.

Due to bad communication between the members of the group I am unsure of which island they used for the final production.

Week 10 - Whole ford island


Week 10 - Whole ford island blog

While waiting for others to finish their work, so I can animate them, I thought I’d give an attempt on modelling the whole island now that I’ve got the hang of modelling lands.  As it turns out, I finished it within an hour. 

Using select object, select and move, and the z index below the animation line I was able to  produce:
 

I have produced 3 different islands using different techniques, it will be up to the other group mates to choose which they like best.

setback

scene 2 needs redoing as i seem to have forgotten to have the pictures in the same folder so when i gave it to my group mate it didn’t came wih the textures.  I tried to read it but it seems i have th wrong picture as the bumps are in the wrong place like so:


With a mini group meeting I was clear on what I needed to do and it turns out that that we don’t need arrow as we are going to take another approach.    We also discuss that we dont need to have the whole of the pacific ocean modelled, but just the part where Hawaii and japan are visible., so i came up with an improved version.

  
As it turns out I don’t need the blue sky in the background because of the daylight system, so I’ve deleted it.

unfortunately i lost the file.  see whole island - again and again


exploding plane

I click on space warp > geometric deformable > bomb and draw it near the plane.  I then set the
settings to the image below.



Tuesday, 27 November 2012

scene 2


For scene two i took a image of the pacific ocean from google maps.



I then drew a large plane with 200 segments both width and length and applied the image of the pacific ocean.



Using editable poly, move tool and soft selection i was able to bump up the land like so:
 
I then added the clouds using another plane:



I then turned my attention to the arrows.  I drew another plane and converted it to editable poly.  I went into vertex mode and selected the followings:





Using the move tool i created this:

Wednesday, 21 November 2012

scene 1 (take two) - Harbour blog


I first started with a plane that had 100 segments. 


I then contemplated where in ford island i can place this harbour, at the corner or at the side, then i realised that the perfect place will be where all the action can take place which is:
So i went back and made a longer plane with 200 segments each side.


I then converted it to editable poly, and chose the vertex, I also checked on soft selection.  I then moved the z index up at the edges and added another plane to be the water.  I then added the port using boxes.  Unfortunately I pulled an area down too much and it looks like a hole and I’ve tried for half an hour to fix that problem.  This is because my laptop can’t handle that amount of polygons and is lagging  so without noticing I must have dragged it down too much. The result:






After several adjustments using the number system I am happy with the outcome.
Next thing i did was to add some water texture.  Luckily I already had one saved from the previous tutorial:  


Then I added the ships in the position according to:



With a few more modification to the land i was able to come up with:

I was tempted to be happy with the above picture, but when I zoomed in on Google maps it gave me an idea.  My plan now is to add as many features as possible on the island, such as trees and houses.  



As the picture above suggests, i need to model trees, so I started off with a cylinder (the branches), turned it to editable poly, and then i  selected the bottom, like so:


Extrude>selecting polygons> selecting the top of the branch>selecting rotate>rotating it a little>select and move> moved it.  The result:


I did this a few times.

Then i collapsed the end point like so:



Then i duplicated the end part and moved it around like so:


Then i copied the whole thing and rotated it like so:


i did this a few times in order to make it look like a tree’s branch.

After several attempts of draw the leaves i finally managed to get it right:



 I then extrude and then I raised the amount to 3:

I then made it smaller, made several copies and placed them on the branches.
My final production:


Now all I have to do is group all of the leaves and objects together, merge this file into the other file and make copies (some will be smaller in order to give it a realistic feel):


I plan on having some houses that and roads etc on it too soon as I get all the objects from group mates at the moment I’ve got all except one.

sources

photoshop

In order to make the island more realistic, I thought about adding some texture, so I screen printed the picture from Google Maps of Pearl Harbour, and the plan is to get an accurate size so I could implement it on the model.

I got a picture of Ford Island from Google Maps and put on top of the other picture and reduced the opacity to 29% as you can see from the image below:




Then I adjust it to fit the island behind like so:

As you can probably guess the it's going to be pixelated because its been made to stretch.

I then add a layer mask and hide the layer.

Leaving me with to use the magic wand and selecting layer 2 and then clicking on ford island, deleting it unhiding it and switching the layers so it leaves me with this:


Then I added it using the material editor > bitmap.  The result is not that great as it looks half animated and half ‘real’ as well as pixelated:


So I thought of another way to do this. (then lead on to scene 1 (take two) & )